The developer of wonderful robbery simulator Monaco has expressed his disappointment at sales of the game on Xbox.
In a post on Reddit, Monaco creator Andy Schatz said the last minute delay to the game "unquestionably hurt our sales". The delay, he explained, was due to a bug that meant four player games were disconnecting, but because it was specific to the retail Xbox 360 units, it was impossible to detect until after Monaco passed through Microsoft's certification process.
"I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless," Schatz said.
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In a post on Reddit, Monaco creator Andy Schatz said the last minute delay to the game "unquestionably hurt our sales". The delay, he explained, was due to a bug that meant four player games were disconnecting, but because it was specific to the retail Xbox 360 units, it was impossible to detect until after Monaco passed through Microsoft's certification process.
"I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless," Schatz said.
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