In my experience, a 10/10 score at the end of a review is not meant to represent outright perfection. It's better to think of games that achieve these dizzy heights as doing just that: elevating themselves to the highest category of praise, reserved for experiences that come with a universal recommendation. When I saw Spelunky on Xbox Live Arcade receive 10/10 in our review last year, I once again imagined that that was the writer's message.
When I played it myself, however, I changed my mind. Spelunky is perfect. I wouldn't change a single line of code that makes jumping around this 2D platform roguelike so pleasurable. I wouldn't touch a single variable in the algorithms that govern its procedural level generation. I wouldn't change a pixel of its gorgeously smooth and chunky cartoon graphics or a note on its horribly catchy, ceaselessly lovable soundtrack.
I've since realised that there is one small detail I would change. I'll come to it later.
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When I played it myself, however, I changed my mind. Spelunky is perfect. I wouldn't change a single line of code that makes jumping around this 2D platform roguelike so pleasurable. I wouldn't touch a single variable in the algorithms that govern its procedural level generation. I wouldn't change a pixel of its gorgeously smooth and chunky cartoon graphics or a note on its horribly catchy, ceaselessly lovable soundtrack.
I've since realised that there is one small detail I would change. I'll come to it later.
Read more…
More...