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Gentlemen! review

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  • Gentlemen! review

    A gentleman can kill and kill and kill again, but there is typically nothing personal about it. The bloodletting is bloodless. It's just business. It's simply what has to be done.
    As with gentlemen, so it is for Gentlemen!, a charming and inconsequential deathmatch game from Lucky Frame. Inconsequence isn't intended as an insult either - I suspect Lucky Frame knows its latest is a papercraft confection, a clever diversion to be frowned over for five minutes on the 10.19 to Godalming as if it were a good cryptic crossword. And, like a crossword, the setup is simple: two combatants, one hunched at either end of a tablet, try to do the other in across a series of symmetrical 2D no man's lands. Why? No reason. It's business. It's what has to be done.
    Gentlemen! is fast. Each game, regardless of which of the three match types you play, will likely be over within a minute. The red gentleman and the blue gentleman start at either end of the screen, and they traverse the arena's careful congregation of platforms by switching, VVVVVV-style, between the floor and the ceiling rather than jumping. A gentleman never jumps.
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