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Turn up the Volume: Mike Bithell switches gears for difficult second album

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  • Turn up the Volume: Mike Bithell switches gears for difficult second album

    Mike Bithell first came across Hideo Kojima's Metal Gear Solid series as a not so innocent 12-year-old. A friend of his dad's passed him the PC version of the first game in the series with word that you could catch a glimpse at a nude girl if Solid Snake positioned himself perfectly in an air duct. Ask any hardcore Metal Gear fan what I'm talking about. They'll know.
    Bithell found the Metal Gear Solid "Easter Egg" his friend's dad had mentioned deep within the bowels of Shadow Moses. In the air ducts that overlook the area where you rescue the DARPA chief, you can peek through a vent to see Meryl Silverburgh exercising. Crawl out of the duct then back in a few times and you'll spot her doing sit ups - sans underwear. It's really not worth the effort, but, you know, video games.
    The young Bithell entered the world of Metal Gear expecting juvenile titillation. What he discovered was one of the greatest games ever made, and his mind was blown wide open to the possibilities of a brand new genre. 13 years after Metal Gear Solid launched on PC, Bithell, now a celebrated indie developer, is having his own go at the stealth genre - the culmination of a love affair with Mr. Kojima that has remained steadfast ever since those first cautious steps inside snowy Shadow Moses.
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