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Call of Duty: Ghosts the "biggest overhaul" of multiplayer since MW1

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  • Call of Duty: Ghosts the "biggest overhaul" of multiplayer since MW1

    After I ask Infinity Ward executive producer Mark Rubin what it is about Call of Duty: Ghosts, exactly, that is innovative, he makes a "hmm" sound and thinks for a while.
    I can tell he's toiling over his answer - not that he can't think of anything that's innovative about Ghosts, the next game in Activision's gargantuan first-person shooter series, but because he finds the term somewhat problematic.
    "That's always a tough one," Rubin tells me, bleary-eyed and exhausted after hours of back-to-back interviews at yesterday's Call of Duty: Ghosts multiplayer reveal event in LA, "because we have to innovate within our realm. Other games innovate within their realm. Other games have added stuff that we've had in our game for years. And we'll do the same. So innovation becomes a weird word when you say it that way.
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