Need for Speed: Rivals outputs at 30 frames per second across all platforms, developer Ghost has confirmed to Eurogamer.
Ghost founder and Rivals executive producer Marcus Nilsson said the development team opted to target 30fps instead of 60fps because of the racing game's new AllDrive feature.
AllDrive is the system used to seamlessly matchmake players within the same open world city. In the game, players can bump into each other whether they're completing Assignments as a cop, Speed Lists as a Racer, or just exploring.
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Ghost founder and Rivals executive producer Marcus Nilsson said the development team opted to target 30fps instead of 60fps because of the racing game's new AllDrive feature.
AllDrive is the system used to seamlessly matchmake players within the same open world city. In the game, players can bump into each other whether they're completing Assignments as a cop, Speed Lists as a Racer, or just exploring.
Read more…
More...