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The firebrand of the mid-2000s who made the hypnotically strange Killer7 and the anarchic No More Heroes has turned himself into a sort of anti-establishment brand, like a fashion designer, leaning on borrowed rebel rock riffs. The games, always rough, have started to look rote with it. The amusingly schlocky Shadows of the Damned and Lollipop Chainsaw are now followed by Killer is Dead, a zany action game directed by Hideyuki Shin which rather self-consciously recycles the look and themes of Suda's more fondly remembered cult hits.
Once again, then, we take the role of a devil-may-care assassin inhabiting a wild comic-book reality where anything can happen: nursery-rhyme horror, giant mutants, sentient trains, possessed Yakuza, unicorns, mansions on the moon, the works. Mondo Zappa glides through all this chaos in a sharp suit, slashing at robotic enemies with his katana or shooting at them with his cybernetic arm, looking cool in the colour-saturated, high-contrast, cel-shaded visuals.
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