![](http://images.eurogamer.net/2013/articles/1/6/1/2/3/7/8/13781177199.jpg/EG11/resize/405x-1)
In Dragon Age: Origins base camp acted as a hub from which you could chat with your party members, give them gifts and enchant your gear, among other things.
Inquisition doesn't have this because the game is structured differently, but watch this space, BioWare Edmonton producer Cameron Lee told Eurogamer.
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