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2K Drive review

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  • 2K Drive review

    So it really isn't Project Gotham Racing. When word got around that Lucid Games, a team formed from ex-Bizarre veterans, was working on a driving game, several eager fans put two and two together to get PGR5. That wasn't the case, of course: Lucid was instead working with 2K as part of the publisher's concerted push into iOS gaming, on an all-new game that's out to compete with the bountiful successes of CSR and Real Racing.
    But there is a lot about 2K Drive that is indebted to PGR, and Lucid's pedigree injects some real legitimacy to the sometimes fuzzy world of the mobile racing genre. Street-spec cars pound around loosely re-imagined urban tracks, while flickering away behind the sweet arc of a powerslide are systems that string all the way back to Metropolis Street Racer's kudos points. So it is Project Gotham Racing, really - but 2K Drive never quite lives up to its legacy.
    It makes a decent swipe, though. 2K Drive's handling is surprisingly deep, and in the mobile space uniquely rewarding. There's none of the cotton-wool swathe that mutes Real Racing's cars, and with assists off, 2K Drive doesn't pull any punches. A Fiat 500 will let its front-end lead you waywards until you aggressively coax it around a corner, a feat made possible by a handbrake activated with a swipe of the brake pedal. It's a neat way to broaden the vocabulary of the mobile racer; Lucid is totally justified in its confidence in 2K Drive's handling.
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