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Shelter review

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  • Shelter review

    My first cub perished in the noonday sky, which is no place for a badger to die. We ran through the long grass, hiding from a predator in the clouds, its winged shadow black and circling. It knew we were somewhere down here, scuttling about. But long grass is good at keeping secrets; it only talks in whispers. Then the long grass ended and there was no way to reach the safety of the hollow log without first making a terrified dash from cover. My first cub, slow with infancy and hunger, was last in line. He squealed and squealed as the talons broke his fur. Staring out from the end of the log, we watched him die in the air. And then there were five.
    In Shelter, the third release from Swedish indie game developer Might and Delight, you play as a badger, but that is a great deal less important than the fact that you play as a parent. This is a game about custody, about being the carer of things smaller and weaker than you. It is a game that draws upon those maternal or paternal anxieties that stretch down, past the conscious mind deep inside us, to something more primal. Your aim is straightforward and ancient: lead your offspring to shelter, keep them safe, keep them fed. And when you fail in that aim - when you fail as a parent in your most important duty - the grief is close to unbearable.
    My third cub perished on the midnight ground, which is a more reasonable place for a badger to die, but no less painful for it. I didn't see what took her. I didn't even hear her go. I was too busy foraging, searching for another answer to the cubs' unrelenting question: "When do we eat next?" An apple butted down from a branch, a turnip dug from the topsoil, a murdered frog: it's never enough. The cubs fade with hunger, in the physical sense that they tire, but also in pigment, growing paler as time passes without food. Finding shelter from the cold is all well and good, but hunger is the real killer. That, the eagle and whatever monster took my third-born away. And then there were three.
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