After a brief farewell to your hometown you step out into the long grass, empty Pokédex in hand and an untested new Pokémon strapped to your belt. There are baddies to defeat, eight gyms to beat and lots of low-level bug Pokémon in the game's first forest area.
It's fair to say that the now-familiar Pokémon formula is left largely unchanged in X and Y. Two dozen core games later and with Nintendo's palette of colours finally exhausted, this latest dual release presents a familiar scenario. True, there are a few gameplay and story tweaks (the introduction of Mega Evolution being the most notable example), but by far the biggest change is the game's vastly upgraded visual style.
The handheld Pokémon series has been edging towards a 3D world for some time, with increasingly dynamic environments in the past few entries. X and Y boast a fresh, fully 3D look that's a blend of Pokémon's classic top-down view with a few cues taken from its long-running TV spin-off. The games retain a top-down perspective for the majority of overworld action, albeit with a slightly zoomed-in camera. It highlights some of the new detail found in the world and keeps the action focused on a more specific area, counteracting the feeling that some earlier environments seemed too empty.
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It's fair to say that the now-familiar Pokémon formula is left largely unchanged in X and Y. Two dozen core games later and with Nintendo's palette of colours finally exhausted, this latest dual release presents a familiar scenario. True, there are a few gameplay and story tweaks (the introduction of Mega Evolution being the most notable example), but by far the biggest change is the game's vastly upgraded visual style.
The handheld Pokémon series has been edging towards a 3D world for some time, with increasingly dynamic environments in the past few entries. X and Y boast a fresh, fully 3D look that's a blend of Pokémon's classic top-down view with a few cues taken from its long-running TV spin-off. The games retain a top-down perspective for the majority of overworld action, albeit with a slightly zoomed-in camera. It highlights some of the new detail found in the world and keeps the action focused on a more specific area, counteracting the feeling that some earlier environments seemed too empty.
Read more…
More...