A Link Between Worlds, the spiritual successor to the SNES classic Link to the Past, has been set for release on November 22nd for the Nintendo 3DS - and its new dungeon system has been explained for the first time.
Unlike in previous Zelda games where dungeon order is largely prescribed, in A Link Between Worlds after a certain point you'll be able to tackle dungeons in any order, using tools and weapons that you can buy or hire from an in-game shop. The shop, staffed by a character called Ravio, was teased earlier this year in a Miiverse post.
A Link Between Worlds is the Zelda series first original outing on the Nintendo 3DS, following the release at launch of an updated Ocarina of Time - though from early impressions it looks as if this new Zelda won't be quite as bold as some of its predecessors.
Read more…
More...
Unlike in previous Zelda games where dungeon order is largely prescribed, in A Link Between Worlds after a certain point you'll be able to tackle dungeons in any order, using tools and weapons that you can buy or hire from an in-game shop. The shop, staffed by a character called Ravio, was teased earlier this year in a Miiverse post.
A Link Between Worlds is the Zelda series first original outing on the Nintendo 3DS, following the release at launch of an updated Ocarina of Time - though from early impressions it looks as if this new Zelda won't be quite as bold as some of its predecessors.
Read more…
More...