![](http://images.eurogamer.net/2013/articles/1/6/2/1/6/2/8/138088374627.jpg/EG11/resize/405x-1)
"The barrier's broken," project lead Chris Hare wrote on Kickstarter. "The walls are down.
"It's going to take a while. We all know that. MMOs take a long time to launch, and we'll probably slip a deadline or two. We will get other things out to you sooner. Parts, bits and pieces that are fun on their own, that will integrate into the final game.
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