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Tropico retrospective

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  • Tropico retrospective

    The things I've achieved in strategy games. In Civilization, I founded the UN, cured cancer and went to Alpha Centauri. In Age of Empires, I developed a group of nomad settlers into a vast, militarised Iron Age society and conquered the world. And in Tropico... Well, I was ousted after 30 years, leaving only my legacy of decreasing pollution by 15 per cent.
    Tropico, created in 2001 by the now defunct PopTop Software, isn't like other strategy games. Set against the backdrop of the Cold War, it puts you in charge of a small banana republic - the eponymous Tropico - and leaves you to deal with things like tax rates, building permits and workers' rights. There are no options to build tanks, no impressive buildings like Stonehenge or the Tesla Coil. Instead, you essentially play the role of a local councillor or town alderman.
    You're not a supreme ruler. If you want to build a college, you need to clear it with the ministers. If you want to increase working hours, you should expect resistance from the unions. And so, any positive change you make to Tropico, no matter how small, feels like an enormous victory. I spent 10 years negotiating a construction discount with the Russians just so I could afford a slum block of tenements. I was 15 years in power before the island even had electricity. Every political decision you make leads to backlash from your electorate. It's such a difficult game.
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