Call of Duty made bonkers bucks this generation by being an annualised series developed alternately by two studios: Treyarch and Infinity Ward (and later Sledgehammer with Raven helping out).
Could Battlefield do the same, an analyst asked EA?
"The challenges are you've got to most likely do it out of two studios because it's hard," answered chief financial officer Blake Jorgensen at a UBS conference (transcript by Seeking Alpha). "It's a two-year project."
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Could Battlefield do the same, an analyst asked EA?
"The challenges are you've got to most likely do it out of two studios because it's hard," answered chief financial officer Blake Jorgensen at a UBS conference (transcript by Seeking Alpha). "It's a two-year project."
Read more…
More...