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Tearaway review

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  • Tearaway review

    It's easy enough to see the visual appeal of Tearaway from screenshots and videos, but to truly appreciate it you need to hold it in your hands. This is an undeniably visual game, but you need to hear the subtle crinkling, flapping and rustling of the paper landscape as you explore. The game looks lovely, but it's those audio touches that glue it all together and sell the illusion.
    As with its LittleBigPlanet, Media Molecule has created a game that deftly masks its core of cold ones and zeroes in a warm and tactile aesthetic, all brightly coloured card, streaks of sticky glue and the nostalgic, primary-school snip-snip of scissors purposefully cutting along dotted lines. It feels like you could reach out and touch it.
    The twist this time is that you can reach out and touch it. Or at least, you can pretend to, and if you meet the fantasy halfway - or are young enough to be there already - it's utterly beguiling. It's also a game that could only ever work on the Vita, recruiting every single one of its cameras, accelerometers and touchscreens into active service.
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