![](http://images.eurogamer.net/2013/articles/1/6/3/6/8/9/1/138563191968.jpg/EG11/resize/405x-1)
For the sake of absolute thoroughness, we can confirm any such change doesn't extend to the resolution issue. If you're buying the PS4 version, you're getting a 1600x900 image scaled to whichever output you'd prefer, while the Xbox One trots behind with a 1280x720 framebuffer that, to be blunt, has an impact on overall visibility on some of the game's bigger multiplayer maps.
In motion, it's the Xbox One version that suffers from the greater temporal aliasing - a flicker artefact on thin geometry and power-lines while panning - but also a general muddying of enemy outlines on the horizon. A post-process anti-aliasing method is in place for both versions, but it's simply not enough to pull the Microsoft release out of the muggy mire as far as image quality goes - it stands as a real shame.
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