For Torment: Tides of Numenera the votes are in, and a decision about whether combat will be turn-based or 'real-time with pause' has been made.
Nearly 20 per cent of the 74,405 backers voted and the result, essentially, was a tie. Nevertheless, turn-based was marginally ahead and it's turn-based combat developer inXile has chosen for the game.
"We were leaning toward turn-based combat because we believe it's better suited for the kind of tactical complexity we're looking for through our Crisis system," wrote project lead Kevin Saunders.
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Nearly 20 per cent of the 74,405 backers voted and the result, essentially, was a tie. Nevertheless, turn-based was marginally ahead and it's turn-based combat developer inXile has chosen for the game.
"We were leaning toward turn-based combat because we believe it's better suited for the kind of tactical complexity we're looking for through our Crisis system," wrote project lead Kevin Saunders.
Read more…
More...