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In the category of homegrown 16-bit shooters, it has no equal. But in truth, it did not spring, unbidden and sui generis, from the rich creative soup of 1991 games development. SWIV, as a copper might put it, had previous.
A reboot used to be something that was just between you and your personal computer. These days, it means Domestos-level slate-cleaning, sloughing off the past to re-imagine an intellectual property in a way that hopefully brings the money back in. SWIV was a reboot before that word had attained its current Hollywood-tinged usage. In the games mag language of the time, it was more of a pseudo-sequel - or, if you wanted to get fancy, 'spiritual successor' - to Tecmo's late-1980s arcade staple Silkworm, an addictive side-scrolling shoot-em-up in which a helicopter and/or jeep took on waves of militaristic enemies.
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