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Fixing Forza 5: How Turn 10 wants to win fans back

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  • Fixing Forza 5: How Turn 10 wants to win fans back

    Turn 10's Forza Motorsport 5 perhaps wasn't the triumphant Xbox One debut many expected it to be. A diminished track list - a result of the challenges in creating content for the next generation of consoles - was one problem, but another that gained more traction was its embracing of mechanics more typically seen in free-to-play games, where XP boosters and microtransactions are commonplace.
    The developer certainly hasn't been deaf to the cacophonous noise that's met certain parts of its game, and has worked to redress the balance in Forza Motorsport 5's economy. What started with a blog post from Brian Ekberg acknowledging the issue carries on, with a new patch set to reduce the cumulative price of cars within the game by 45 per cent, and on average a 60 per cent rise in the amount of credits paid out per hour.
    Dan Greenawalt, creative director at Turn 10, has certainly taken the criticisms to heart, and he's not putting his feet up - although, strictly speaking, he has to right now under doctor's orders, recovering as he is from surgery to address a ligament injury picked up while practising jiu-jitsu. Nevertheless, he kindly offered to speak about the reaction to Forza Motorsport 5, and how Turn 10 wants to address some of the key concerns.
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