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How Max made his way to Xbox One

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  • How Max made his way to Xbox One

    When Press Play got its 2.5D physics-based puzzle platformer Max: The Curse of Brotherhood up and running on an Xbox One dev kit for the first time, the Danish developer was jubilant.
    In early September 2013 the Microsoft-owned, Copenhagen-based studio sent one of its specialist programmers to the headquarters of Unity, the maker of the game engine of the same name, to wave his magic wand. Work on the Xbox One port of the already-finished Xbox 360 version had just begun, but Press Play had yet to see Max moving on Microsoft's next-gen console.
    Then, three days later, a screenshot was sent to the studio. It was mostly pink, but there was Max, and a beast, in the picture.
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