![](http://images.eurogamer.net/2013/articles/1/6/4/4/3/8/4/138874744802.jpg/EG11/resize/405x-1)
I decide that maybe it would help to share her feelings, via an update on her Spacebook profile. "Feeling strong enough to take on a Krongian today!" she gushes, rather unexpectedly.
This emotionally random outburst, sadly, illustrates the core problem with Redshirt, an otherwise ingenious combination of life simulator and sci-fi satire. Taking the role of a lowly bottom-rung employee on the Megalodon-9 space station, your goal is to ascend through the social order while maintaining health and happiness. The more successful and popular you are, the greater your chances are of escaping from the station before it's destroyed in an imminent catastrophe.
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