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Tomb Raider finally achieved profitability "by the end of last year"

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  • Tomb Raider finally achieved profitability "by the end of last year"

    Last year, Square Enix said it was "very disappointed" that the high review scores for Crystal Dynamics' Tomb Raider reboot had not translated into the equally high sales it had expected for the game - a whopping 5-6 million units within four weeks.
    Tomb Raider actually sold around 3.4m during its first month on shop shelves - no small amount. But by Square Enix's standards it was nowhere near enough.
    The lost sales came at a turbulent time for Square Enix - after its "extraordinary loss" at the end of the last financial year and before its "fundamental review" of the entire company. And it was easy to suggest that Square Enix had predicted Tomb Raider would sell more because it (and Hitman: Absolution and Sleeping Dogs) simply needed to in order that they fix the company's financial problems.
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