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PC Tech Comparison: Metal Gear Rising: Revengeance

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  • PC Tech Comparison: Metal Gear Rising: Revengeance

    After little more than the odd, teasing tweet from Hideo Kojima to show for its vital signs, Metal Gear Rising: Revengeance arrives as a competent, if not entirely awe-inspiring port to PC. It's been almost a year since the PS3 and 360 releases, and so expectations are high for the esteemed Platinum Games to deliver more than just a barebones port of its latest hack-and-slash success. However, the lack of previous PC releases from the company over the last generation makes this a daring first attempt at the practise - with a mixture of results that mostly point to the positive.
    A pocket of extras is added to make up for the lost time. What you get are the Bladewolf and Jetstream DLCs as standard, plus a theatre option to watch cut-scenes, and perhaps most exciting of all, a new Boss rush mode. It's a generous start that essentially riffs on the game's existing content to squeeze a few more hours out of ardent time-attackers and completists. The structure and flow of the main game remains perceptibly - sparing a few light tweaks here and there - as it always was on PS3 and 360, with nothing added to the story's length.
    Any PC release opens the gates to some much-needed visual upgrades, and this is no exception. We get options for MSAA up to 8x, anisotropic filtering up to 16x, shadow quality leading up to high and, crucially, a resolution selector that reaches up to 1080p. To give the PC version a proper workout, we kick into gear our Intel i7-3770K PC, equipped with 16GB of DDR3 RAM and a GTX 780 Ti. With drivers updated to Nvidia's latest 332.21 revision, and the game fully patched up, we pin this latest edition up against those on console to see how the game benefits from being maxed out. Be sure to check out our extensive 60-strong comparison gallery for a closer look.
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