![](http://images.eurogamer.net/2013/articles/1/6/4/6/5/5/3/13896445353.jpg/EG11/resize/405x-1)
"I denied the proceed, and then they announced to the public that they'd give it to charity, but I never knew which charity received it, and they never contacted me again," Hong explained to me in an e-mail. "They just cloned my game without my permission, and made profits on it, as [my] web version is totally free. What if I didn't discover their clone? Would they ever have contacted me? It is unforgivable!"
"I had my own plan on a mobile version of Magnetized since the beginning. I spent more than six months developing it and pursuing perfection, making it better and better, but they only spent two weeks to copy it? It is really insulting to the art of game design."
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