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Digital Foundry vs. Gran Turismo 6

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  • Digital Foundry vs. Gran Turismo 6

    Last year marked the 15th anniversary of the Gran Turismo franchise and the arrival of GT6, Polyphony Digital's final outing on the PlayStation 3. With the veteran hardware now on its seventh year, it's fair to say they've had a fair crack at pushing the platform to its limits. GT6 arrived with a wealth of new content along with numerous changes and improvements to the underlying technology - we're seeing state-of-the-art features that aren't even present in the next-gen Forza Motorsport 5.
    Gran Turismo has always resembled a bit of a work-in-progress - particularly when looking at its PS3 iterations. By the time GT5 finally reached store shelves in winter 2010 we found it to be an incredibly ambitious title that also fell short in a few key areas. Its large selection of vehicles were marred by the inclusion of warmed over PS2-era car models, while its menu system made getting into a race a challenge in its own right.
    From a technology standpoint, Polyphony Digital has always aimed high with support for 1080p resolutions and high frame-rates, but fell short of their 60 frames per second objective as a result. 25 patches later, Gran Turismo 5 still remains perhaps the most ambitious title in the series' history, but there was always a sense that the game never fully delivered on the vision Kazunori Yamauchi set out to achieve on PlayStation 3. GT6 represents his final attempt to sort out this unfinished business.
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