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La-Mulana 2 explores the secret depths of Kickstarter

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  • La-Mulana 2 explores the secret depths of Kickstarter

    Last autumn La-Mulana creator Takumi Naramura announced a sequel to his fiendishly difficult cult hit was in development and now it's on Kickstarter for fans to fund. Rejoice!
    Released as a free PC game in 2005 before receiving a commercial remake for PC and WiiWare in 2012, La-Mulana is an outlandishly challenging 2D "Metroidvania" exploratory adventure in the vein of Indiana Jones. In modern parlance it's oft described as a "2D Dark Souls," because everything good inevitably gets compared to Dark Souls these days, but it was definitely more cerebral than From's popular offering as La-Mulana's challenges were more puzzle-focused. It completely rejected any and all forms of hand-holding and its riddles grew increasingly complex as switches on one end of its gargantuan game world would affect something across the map. Even basic navigation was confounding due to its mad architecture that would see you climb a ladder only to be warped to a different area with no way to go back down.
    Its sadistic mentality extended to its comically overpowered, screen-filling bosses that would take many hours to conquer. The beauty of La-Mulana was that almost the entire game could be completed in any order, so one dead end or unrealistic challenge simply encouraged you to sort out something else in the meantime.
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