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Call of Duty: Ghosts Xbox One patch hits performance

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  • Call of Duty: Ghosts Xbox One patch hits performance

    Last week Infinity Ward released an update for Call of Duty: Ghosts, designed to prepare the game for the recently released Onslaught DLC in addition to implementing various bug fixes, new features and balance tweaks to the title's multiplayer mode. The goal was to create a more stable and fairer online experience that is better suited for tournament play, but shortly after the patch went live players started noticing significant performance issues with the Xbox One version of the game, to the point where even "sub-20" frame-rates were reported.
    Recent feedback indicates the new frame-rate issues appear most prominently on the Stonehaven level, with explosions and alpha-based effects appearing to cause these fluctuations. The reports are somewhat worrying, given that the Xbox One version of Ghosts previously had no notable frame-rate problems outside of the campaign mode, with online multiplayer featuring action mostly locked at 60fps with very few dips in performance. While resolution may be unimpressive at 720p, Ghosts on Xbox One mostly delivered the 60fps gameplay that defines the series.
    Bearing in mind that reports on game patches tend to be based purely on perception, we decided to run some fresh multiplayer captures through our analysis tools in order to get to the bottom of the issue. We loaded up the standard Team Deathmatch mode and recaptured gameplay on some of the key maps allegedly affected by the update, while also introducing Stormfront into the mix - a stage that features regular alpha effects in the form of frequent rain.
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