![](http://images.eurogamer.net/2013/articles/1/6/5/2/9/5/3/139170412472.jpg/EG11/resize/405x-1)
"We were worried that we'd somehow diminish the experience of The Last of Us," Neil Druckmann, writer and creative director on The Last of Us and its Left Behind DLC, says when I tell him that, in my opinion at least, it's a success. "So that's great to hear."
Seeing as we can't exactly discuss what it is about the story-beats and set-pieces that works so well right now - we'll be looking to do that soon after Left Behind's release - the best place to start is exploring what this DLC isn't. Naughty Dog was open about working on another chapter within the world of The Last of Us soon after the release of the original, but before the precise details were made clear there was some speculation that it would centre on Ish, a character sketched out through background detail as players made their way through The Suburbs. This was a possibility considered by Naughty Dog, but one it ended up opting out of.
Read more…
More...