Announcement

Collapse
No announcement yet.

Tech Analysis: Titanfall beta on Xbox One and PC

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Tech Analysis: Titanfall beta on Xbox One and PC

    In our earlier exchange with Titanfall developer Respawn, the words "frame-rate is king" rang loud as its mission statement. Perhaps it's not too surprising, then, that visually the game is a composite of striking and bland elements - a vibrant effects-fest in motion, but with a clinical simplicity elsewhere that can be hard to overlook. We've seen these cutbacks before, of course, and if there's one thing that can get you off the hook for taking this approach, it's a low-latency 60fps golden standard. In the case of the Titanfall beta, however, the results aren't entirely as expected.
    Before we get stuck into the tests, we have to put the current state of the game into perspective. This is a beta build, and one which we were told by staff at a recent preview event is the most stable the team had to hand for show, rather than necessarily its most up-to-date code. Other adjustments are promised to be in the works, though how greatly they'll remould the game from its current form remains to be seen.
    What we can confirm for this build, though, is an internal resolution of 1408x792, with a pass of 2x MSAA to tackle aliasing before any upscale to your preferred resolution. This pixel count is something the team is happy to verify - even with indications that it could end up around the 900p mark for the final product. It may not be a gargantuan number as-is, but it pulls the game away from the ho-hum 1280x720 that was on most peoples' bingo cards - a step up, if not a remarkable one, in terms of the final image.
    Read more…


    More...
Working...
X