Four months have passed since Watch Dogs' initial launch date and still the game isn't on shop shelves. But - as announced earlier today - Ubisoft's tech-savvy open world is now, finally, coming. Just two more months remain until its marathon five-year development draws to a close.
Game delays are hardly rare - far from it - but Watch Dogs' last-minute postponement still raised eyebrows. The decision was made just four weeks before the game's original 19th November launch, and its profile as a major next-gen console launch title meant many had already pre-ordered the game in a bundle with a new console to play it on.
Speaking to Eurogamer at a preview event in Montreal, creative director Jonathan Morin says that Watch Dogs would have been been "pretty good" and "fun to play" in its November build - but that it was missing "important details".
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Game delays are hardly rare - far from it - but Watch Dogs' last-minute postponement still raised eyebrows. The decision was made just four weeks before the game's original 19th November launch, and its profile as a major next-gen console launch title meant many had already pre-ordered the game in a bundle with a new console to play it on.
Speaking to Eurogamer at a preview event in Montreal, creative director Jonathan Morin says that Watch Dogs would have been been "pretty good" and "fun to play" in its November build - but that it was missing "important details".
Read more…
More...