Where have a group of developers dispirited by "our soul-crushing, corporate jobs" looked for inspiration for a new kind of multiplayer role-playing game?
To Ultima Online - the grandfather of proper graphical MMOs that most of the team cut their teeth on, albeit later in the game's life (2005 onwards).
They've been through EA, through free-to-play, through MOBAs, mobile games, new business models, and they're fed up.
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To Ultima Online - the grandfather of proper graphical MMOs that most of the team cut their teeth on, albeit later in the game's life (2005 onwards).
They've been through EA, through free-to-play, through MOBAs, mobile games, new business models, and they're fed up.
Read more…
More...