Ken Levine is an old dog trying to learn new tricks. The BioShock creator took to open-micing his new philosophies in a GDC panel attended by Eurogamer, the way a comedian will test new material at a club on an off night.
Levine said he's spent 19 years working on linear narratives, but he's a bit sick of sticking to this path. The legendary designer kicked off his talk by discussing the negatives to a linear narrative.
For starters, these sorts of games - like BioShock Infinite - are expensive, Levine lamented. Furthermore, he noted that these types of stories don't "fully embrace the unique power of games," nor are they "player driven."
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Levine said he's spent 19 years working on linear narratives, but he's a bit sick of sticking to this path. The legendary designer kicked off his talk by discussing the negatives to a linear narrative.
For starters, these sorts of games - like BioShock Infinite - are expensive, Levine lamented. Furthermore, he noted that these types of stories don't "fully embrace the unique power of games," nor are they "player driven."
Read more…
More...