Announcement

Collapse
No announcement yet.

Stealth vs stealth

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Stealth vs stealth

    Jordan Amaro is a designer at Kojima Productions working on Metal Gear Solid 5: The Phantom Pain. Mike Bithell is a designer working at home on Volume. Both are making stealth games, but both are taking radically different approaches.
    Where Amaro is helping to create a systemic, open-world stealth game starring one of the most famous video game characters of all time, Bithell is the one-man band behind a linear, old-school stealth game that rekindles memories of Solid Snake's first adventure on PSone.
    How has the stealth genre changed over the years? With the likes of Splinter Cell and Hitman going down a more action-orientated route, some fans of old-school sneaking have become disillusioned with the genre. But has stealth in fact changed for the better? Here, in a joint interview with Eurogamer, the pair discuss the current state of the stealth genre, dissect the design process of both Metal Gear Solid and Volume, and ask why accessible stealth is such a dirty term.
    Read more…


    More...
Working...
X