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David review

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  • David review

    Great games demand their own vocabulary - a personal vocabulary. David is a case in point.
    For once, though, it's not the verbs that require attention, but the nouns. Each level in Fermenter's ingenious boss-rush adventure contains a specific enemy, and each door to each level comes with a compacted one-word title. Those provided are fine, but I tend to ignore them in favour of my own. It makes it easier to remember exactly where each billowing, barreling horror actually lurks.
    And so Fathoms is what I call the level where you bob about on the surface of an impenetrable ocean, waiting for a jagged monster to emerge from the depths. Collapse, meanwhile, is the one with the blocked up corridor and the homing missiles, and Jabberwock's the stage where the terrain is mostly open, and a higgledy-piggledy beast bounds towards you the moment you first warp in. The jaws that bite, the claws that catch.
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