![](http://images.eurogamer.net/2013/articles/1/6/7/0/4/5/5/139758578422.jpg/EG11/resize/300x-1/format/jpg/1670455.jpg)
It looks ace with the slow-motion mechanic and dynamic environments helping distinguish it from Hotline Miami's more minimalist aesthetic. There's dust, debris, sparks, and papers that litter the landscape when a firefight breaks out, lending a thick, balletic atmosphere to the combat. Even if it's a clear riff off of Dennaton Games' psychedelic modern classic, The Hong Kong Massacre still looks pretty great.
Now let's hope it stays that way, as the whole game is being ported to Unity and will be remade in 3D. "The idea from the beginning was to keep the 2D top-down style when moving to Unity, this will probably not be the case," explained developer Vreski on the TIGSource forums. "Instead all the graphics will be made in 3D with a top-down camera with small perspective on it (although if you want a orthographic camera this could be an switch option of course). Still testing this out but it will most likely stay that way. I have a very talented 3D artist that has taking over the graphic part and it is looking very promising already."
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