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Lumo's goofy meta premise is that a boy visiting a museum dedicated to old computer games gets whisked away to the museum's underground lair which in and of itself resembles puzzle games from the days of yore. According to Noyce, "it's dripping with humour and nods to the past, as well as being a more laid back and easier to play game than it's predecessors. There's plenty of platforming action, some physics based puzzles, plenty of exploration, and even a hidden shoot-em-up section."
The level of variety on display looks rather impressive and reminiscent of the sort of playful throwbacks Cavia toyed with in Nier. It's also quite the looker for a game that's only been in development for a scant four months and is being made by one dude.
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