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What we can confirm is that Activision initially pulling the game from the release schedule had nothing to do with the quality of the Xbox One conversion work (as if that's ever been a reason for a publisher not to release a substandard port anyway). The Xbox One game has clear disadvantages against the PlayStation 4 release that we'll explore in a moment, but they're best described as annoyances as opposed to anything genuinely game-breaking.
In truth, based on first impressions derived from an hour with both versions, The Amazing Spider-Man 2 is an enormous missed opportunity on a broader level. What we're looking at is a distinctly last-gen effort, spruced up with 1080p imagery and some higher-precision post-processing effects, but little else. Detail in the cityscape is passable but lacking at close range, while - Spider-Man's model apart - overall geometry levels are often bafflingly low. Loading times between missions are very intrusive on both platforms, more so on Xbox One.
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