Evolution Studios has explained the delay to DriveClub that pushed the PlayStation 4 racing game out of the console's launch window and into October 2014.
In a post on the PlayStation Blog, game director Paul Rustchynsky, who took charge of development in February, said DriveClub was delayed in order to focus on improving its dynamic menu.
"The dynamic menu is key to how much fun you're going to get out of the game because it is the glue that connects you to everyone else in the DriveClub community," he said.
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In a post on the PlayStation Blog, game director Paul Rustchynsky, who took charge of development in February, said DriveClub was delayed in order to focus on improving its dynamic menu.
"The dynamic menu is key to how much fun you're going to get out of the game because it is the glue that connects you to everyone else in the DriveClub community," he said.
Read more…
More...