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"It feels a little empty when it's all done," says Matthies, who served as an art director at Starbreeze before splintering off with six of his co-workers to found MachineGames. "But it's also something you've been looking forward to for a long time. So it's happy, and it's a little sad at the same time."
Matthies' time at Starbreeze saw happiness tinged with sadness, though not always for the best of reasons. The Stockholm developer built up a reputation for visually stunning, mechanically robust first-person shooters off the back of 2004's The Chronicles of Riddick: Escape from Butcher Bay, a reputation upheld by the stylish, smart comic adaptation The Darkness. Things weren't quite so sweet, however, during an at times turbulent partnership with EA: one project based on the Jason Bourne licence was cancelled outright while another, what would become the 2012 reboot of Syndicate, failed to deliver on its potential.
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