![](http://images.eurogamer.net/2013/articles/1/6/7/3/6/4/0/why-is-hardship-the-new-hotness-1398853375545.jpg/EG11/resize/300x-1/format/jpg/1673640.jpg)
Why is this?
That's a question that's worth trying to answer, if only because these games feel so vital, and it would be nice to get some of that vitality into the rest of gaming, too. When I first dropped onto a DayZ server, for example, I just waited. I knew something awful was going to happen to me. I wanted something awful to happen to me. I wanted DayZ to kick me around, like it had kicked around all my friends. Sure enough, I didn't have to wait long.
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