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How the developers of Endless Legend see the end in sight

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  • How the developers of Endless Legend see the end in sight

    They're making no boasts about being trendsetters but, long before Amplitude Studios put Endless Legend on Early Access, before Early Access even existed, they were already experimenting with Games2Gether, their "brand new way for players around the world to participate in the creation of a video game." Games2Gether helped Amplitude to develop their début title, the 4X strategy Endless Space, polling players to see what was popular and even letting them pitch their ideas to the team.
    Games2Gether launched in May 2012, almost a year before Steam Early Access began, and may well have had some influence on its development: "It's only after the final release of the game that we had the Valve guys come over to Paris and tell us 'You know, I think you were the first people to do this,'" says creative director Romain de Waubert. "It was pretty cool."
    Amplitude was pleased with the feedback Games2Gether gave them, believing it improved Endless Space considerably, so it makes sense for de Waubert to turn to Early Access for Endless Legend, a spiritual successor that replaces the former's ethereal sci-fi setting with a slightly left field take on fantasy. Still, he has some reservations.
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