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Performance Analysis: Wolfenstein: The New Order

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  • Performance Analysis: Wolfenstein: The New Order

    It's early days here at Digital Foundry with Wolfenstein: The New Order. While the PC version arrived earlier in the week, PlayStation 4 and Xbox One code dropped through the letterbox only yesterday, so what follows are preliminary impressions based on the initial asset work. However, what's clear is that Machine Games has handed in the first cross-platform 60fps first-person shooter for the new generation of consoles, with little to differentiate the two versions of the game.
    While this is a revamped Wolfenstein designed primarily for new hardware, some of the key fundamentals we expect from the series remain untouched. Like all of its predecessors, this is a new game built on existing id Software technology - in this case the Megatexture-centric id Tech 5, last seen in Rage. Bethesda has also continued the tradition of drafting in a quality independent developer to produce the game: Machine Games, a new studio comprising of key ex-Starbreeze staff. The end result is a graphically varied shooter, with a heightened level of response that feels is immensely fun to play on both systems.
    Key to this is the 60fps update. As the performance video below demonstrates, Wolfenstein: The New Order achieves a perfect frame-rate on both consoles - something Machine Games puts down to the nature of id Tech 5 itself.
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