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Do higher frame-rates always mean better gameplay?

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  • Do higher frame-rates always mean better gameplay?

    DriveClub director Paul Rustchynsky recently claimed that "the most important thing for a racing game is a locked frame-rate". "Whether it's 30fps or 60fps," he suggested. "It's vital that every controller input you make is consistent and also equal for all drivers. We chose a locked frame-rate for this very reason and with 30fps we don't have to hold back any of the obsessive visual detail."
    The idea is simple: a locked frame-rate produces steady input and consistent visual feedback, allowing a stable experience across the board. However, on next-gen consoles we've seen a few games take a different approach by operating with a completely unlocked frame-rate instead. Logically speaking, more frames should equal smoother motion and decreased input latency, but that's not necessarily true in all cases. So the question is, should console titles be allowed to operate at their absolute fastest? Or should performance be capped in order to enforce the kind of consistency that Paul Rustchynsky talks about?
    The short response is that there is no definitive answer. Different games target different experiences with different priorities, and gamers themselves have their own personal opinions on what works best. However, by looking at key titles, we can build up a picture of what works for us, which perhaps puts some of our tech analysis pieces on specific games into context.
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