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Bloodborne is From Software's darkest game yet

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  • Bloodborne is From Software's darkest game yet

    From Software's Hidetaka Miyazaki gets straight to the point. "Just to make everything clear," he tells a small audience assembled at Sony's booth to see Bloodborne, his recently announced PlayStation 4 exclusive, "this is not a sequel to Demon's Souls."
    After seeing the game in action, Miyazaki's clarification comes across as perhaps a little unnecessary. Yes, this is a third-person action RPG, complete with thunderingly impactful combat and a delicately entwined world, but it's also a departure from the medieval melancholy of King's Field, Demon's Souls and Dark Souls. There's melancholy here, for sure, but it's a more toxic, brooding kind - the shadows here are blacker, the blood flowing more freely.
    Bloodborne's set in Yharnam, an imposing, sprawling city that, with its verticality, has something of a deeply gothic 19th century Edinburgh to it (Miyazaki won't be drawn on comparisons, though he admits they do exist, for fear of upsetting inhabitants of the cities that have inspired him with his dark, diseased vision). It's grim, although its intricacy inspires the same level of awe as From Software's other fantastical situations; hidden pathways unlock shortcuts, while you're often granted fresh perspectives on paths previously travelled as you explore new parts of the city.
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