Saving the world is easy. Conquering it, however, is hard. The former I've done in thousands of games, but the latter? That's the tricky part. At least that's how it is in Fable Legends, Lionhead's asymmetrical third-person brawler/RTS hybrid that cleverly mixes team-based co-op with tactical top-down defence.
Chances are you've seen the pitch: four players band together in a third-person hack-and-slash dungeon crawl while another player acts as the antagonist, sprouting foes to thwart these pesky would-be heroes. Having played from both sides of the divide, what struck me most about Fable Legends is how fun, balanced, and different each role is.
Let's start with the villain, as that's the most aberrant role from a design perspective. At a glance, it might look like this tyrant is simply sprouting AI enemies that will succeed or fail on their own accord. In truth, the villain plays a much more hands-on role in this war. Villain designer Lewish Brundish likens this role more to Dungeon Keeper than a typical RTS, and I can see why. For starters, you can set waypoints for your troops using different face buttons as hotkeys. Beyond that, you have direct control over each unit's special attack.
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Chances are you've seen the pitch: four players band together in a third-person hack-and-slash dungeon crawl while another player acts as the antagonist, sprouting foes to thwart these pesky would-be heroes. Having played from both sides of the divide, what struck me most about Fable Legends is how fun, balanced, and different each role is.
Let's start with the villain, as that's the most aberrant role from a design perspective. At a glance, it might look like this tyrant is simply sprouting AI enemies that will succeed or fail on their own accord. In truth, the villain plays a much more hands-on role in this war. Villain designer Lewish Brundish likens this role more to Dungeon Keeper than a typical RTS, and I can see why. For starters, you can set waypoints for your troops using different face buttons as hotkeys. Beyond that, you have direct control over each unit's special attack.
Read more…
More...