![](http://images.eurogamer.net/2013/articles/1/6/9/0/2/0/3/sunless-sea-comes-to-steam-early-access-1404221462303.jpg/EG11/resize/300x-1/format/jpg/1690203.jpg)
I've been playing the game for about a week, and while the current version is safely in Early Access territory, it's already a wonderfully vivid and unusual exploration game with a real sense of wildness to it. I never know what to expect when I set out from port, but it's always toothy and terrifying.
Failbetter's name-checking the likes of Don't Starve and FTL, neither of which adequately capture the glorious sooty moodiness of the art. FTL's a nudge in the right direction regarding the speed at which things can go wrong, though, and in terms of the strange blend of real-time action and text adventuring. Dock to explore an island in Sunless Sea and you end up in a sort of Fallen London adventure module, clicking through a range of ghastly choices. It's dazzling how well it works.
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