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Does Super Smash Bros. for 3DS and Wii U feel new enough?

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  • Does Super Smash Bros. for 3DS and Wii U feel new enough?

    Speaking shortly after the success of Smash Bros. Brawl, series boss Masahiro Sakurai swatted away the notion that the series would be released on a more regular basis. There wouldn't be enough new features to add, he argued, and he didn't want a quick and easy sequel to consist of just a few extra characters.
    It was a noble response, and understandable, given that Sakurai was still catching his breath from the titanic effort his team had put into Brawl. A polished fighter with the largest Smash Bros. character roster yet, the series' Wii entry also included a stuffed-to-the-gills set of extra features (stretching to a library of Virtual Console demos and a compendium of every Nintendo-published title ever released).
    And so here we are, six years later. Suddenly the question of whether the next Smash Bros. game will have enough new features seems something of a moot point - after such a long wait, many fans understandably want a new Smash Bros. game regardless. But just as with Nintendo's Mario Kart series - which similarly remains limited to a single entry per hardware generation - there is a broader expectation that any new Smash Bros. title should include something beyond a simple increase in polygon count.
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