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Forget the Get Rich or Die Tryin' approach, Capy boss tells indies

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  • Forget the Get Rich or Die Tryin' approach, Capy boss tells indies

    The boss of Sword & Sworcery developer Capy has told budding indie developers to build a team and aim for multiple modest successes rather than go it alone in an effort to get "f*** you rich" off of one hit.
    In a keynote presentation at the Develop conference in Brighton, Nathan Vella cautioned against trying to emulate solo indie superstars such as Braid creator Jon Blow and Minecraft creator Markus "Notch" Persson, who made millions off of their breakout hits.
    Independent studio Capy has worked on multiple projects at the same time throughout its nine year history, including Critter Crunch, Might & Magic: Clash of Heroes, Sound Shapes, Sword & Sworcery and Super Time Force. Capy even had two people spend two months think up level design ideas for Phil Fish's Fez. Its 22 staff are currently working on Super Time Force Ultra for Steam as well as PC and Xbox One game Below. Capy calls this strategy "little streams feeding the mighty river".
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