UPDATE 17/7/14 09.30AM Naughty Dog's decision to include an optional 30fps lock in The Last of Us Remastered is due to requests by PS3 "purists" - not because the game would otherwise experience tearing.
That's according to the developer's co-president Evan Wells, who wrote on Twitter last night that the feature was implemented simply due to fan demand.
"Does the inclusion of a 30fps lock mean the 60fps fluctuates quite regularly?" a user asked.
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That's according to the developer's co-president Evan Wells, who wrote on Twitter last night that the feature was implemented simply due to fan demand.
"Does the inclusion of a 30fps lock mean the 60fps fluctuates quite regularly?" a user asked.
Read more…
More...